Graduate Game Artist specialising in environment and hard-surface modelling.
Experienced in creating game-ready assets using real-time pipelines, from high-poly
sculpt to final implementation in Unreal Engine. Reliable, calm, and collaborative,
with strong organisational skills developed through both group projects and
freelance studio work. Passionate about continuously refining workflows and
improving efficiency within production environments.
- Creating props and environments for a children's animated series
- Texturing using RedShift in 3DS Max